SpriteHelper is a texture editor, with advance resampling algorithms and multiple image formats, its a physics editor that have support for concave and convex shapes, auto tracing, multiple shapes per sprite and advance collision detection like the ability to figure out via code if you have collided with the head or the torso of a character. Finally its an animations editor that gives features such as time per frame, user data per frame and via code, notifications like "animation has ended", "animation has completed all repetitions", "animation has reached frame".
SpriteHelper also comes bundled with an API that makes loading a sprite or an animation together with its physical representation a one line of code job.
Support for engines:
Free version does not allow saving animations and physical shapes.
More info and video presentations on
Added: new layout algorithms
Added: a new field in cocos2d plist generation
Fixed: an issue where the icons of the sprites were created with wrong size
Fixed: icon for sprites not being created when having special characters in the path of the image file
Fixed: issue where if you had multiple sheets the app will jump to last sheet when importing a sprite
Fixed: issue where if you had multiple sheets the app will display the view with the first sheet max size options
Fixed: an issue where certain images would open with smaller icon then the original
Fixed: opening a document from finder with SH opened will ask to save even if nothing was changed
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- Last changed:
- Feb 21, 2013
- Developer Tools
- Bogdan Daniel Vladu
- Average Rating:
- 2.00 (17)
- 4.8 MB