Six Ages: Ride Like the Wind

Six Ages: Ride Like the Wind

iOS Universal Games

$9.99
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Life between myths. Clans, cows, choices.

The spiritual successor to King of Dragon Pass, Six Ages combines interactive stories and turn-based strategy. Your small clan’s survival depends on its relations with the warring gods and their followers. Play involves actions such as improving pastures, exploration, trading with your neighbors, and raiding. You can even travel to the Otherworld to visit your gods. You also need to deal with crises ranging from marauding dinosaurs to diplomatic requests to illicit love. Your choices have a politico-economic impact, but some consequences might not be obvious for decades.

It’s set in Glorantha (the world of the games RuneQuest, HeroQuest, and 13th Age), where the laws of physics are subordinate to the whims of the gods and spirits.

Six Ages is immensely replayable, thanks to over 400 interactive scenes with multiple outcomes. Short episodes and automatic saving mean you can play even when you only have a minute or two. The built-in saga writes down the story for you. And advisors with distinctive personalities help you track your cows.

148Apps: “… absolutely worth playing. … Six Ages uniquely weaves an astounding amount of of narrative, lore, and nonbinary decision-making into its gameplay that makes it feel truly unique and special.”

Touch Arcade: “… if you want to get lost in a world full of meticulous details and gameplay that isn’t quite like anything else, you’ll want to hop on to Six Ages as soon as possible.”

Pocket Tactics: “Six Ages holds a wealth of wonders few other games can match.”

Ben Silverman: “A heady mix of “Civilization” and a Choose Your Own Adventure game… Ridiculously deep and “just one more turn” addictive…”

The game is completely accessible via VoiceOver. There are no in-app purchases.

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What's New

More treasures and faces. Tap to show more information about concerns or missing families. UI tweaks and bug fixes.
▹ Three new treasures
▹ Four new leader faces
▹ Clarified some combat description, particularly when you flee without realizing the last foe is about to collapse from their wounds
▹ Tapping truncated concerns in the menu shows all of them
▹ Added ability to show missing families in Reorganize dialog
▹ Show Hate and Mock as negative values
▹ Slightly larger text for “Larger in Scenes” option
▹ Fixed a bug where exploration could bring the escort home twice
▹ Fixed a bug where an ally would be given reinforcements instead of casualties
▹ Fixed a bug where a clan may pay tribute after you let them off the hook
▹ Fixed a case where an advisor would recommend themselves be assigned to the circle
▹ Bug fixes, typos, and tuning

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