Monster in the Marsh
iOS Universal Games
Now free! More information at monsterinthemarsh.com. Please help spread the word about our coming update!
Monster in the Marsh is a game originally built by Joey Latimer in the 1980s in a language called BASIC. In the game, it's you and your trusty bag of rocks against a wet, treacherous marsh and a hungry monster on your trail. At every step you can only throw a single rock into the marsh before needing to pick one of three paths. As you get farther out of the marsh, your rocks start to dwindle. Can you afford to take a blind step through the marsh to save a rock? If you stumble into water, do you have your Life Jacket handy? Do you have Camo on so the Monster doesn't sneak up on your frantic stumbling? And what about those Jet Shoes? Will they shoot you three steps ahead or dunk you in a swimming pool of suspense as you struggle to turn over the ignition? If you're down to your very, very last stone and escaping through Hard difficulty, you can even Tweet to your friends for help and get an extra life-saving stone once per game!
As you progress through the game, you'll also pick up coins, which will let you upgrade the frequency of power-ups like Monster Spray, Home-ing Missiles, Life Jackets, Camo, the Magic Hat, the Piggy Bank, and my personal favorite, the Jet Shoe. That is, if you can escape the Marsh... you don't get to buy anything at the ramshackle store at the end of the swamp if you don't survive!
Simple fun with constantly hilarious sound effects. We put over 200 hours of building and playtesting in to make sure the game was error-free -- it's never crashed on our devices -- and added several fun power-ups and a store system to Joey Latimer's classic 1980s game.
Great for older players who like an unhurried turn-based game, as well as kids who love the Monster's exuberant laugh. View it and hear the Monster here:
Improved layout for iPad. Arrows disappear when you choose the wrong path, allowing you to better play with sound off or in a room with other Monster in the Marsh players.
Oil-slick interface refinements allow you to savor a game over a few minutes or play three or four stress-relieving games in ten seconds.