iOS Universal Games
So you think you understand this thing you’re holding? Think again. Stop tapping. Stop swiping. In fact, stop touching the screen at all. To crack Blackbox’s puzzles you’ll need to find solitude and stillness, climb mountains, call on friends, get in tune with the cosmos, and think outside the box.
Minimalistic visual clues make for incredibly satisfying “Aha!” moments, while sonic interfaces provide an extra level of guidance and nuance that makes Blackbox accessible with or without vision. Thoughtful haptic feedback, Easter eggs on Easter eggs, and solutions that can’t be found beneath the glass of your screen redefine what a puzzle can be. You’ll never see your device the same way again.
Think you’re clever? Prove it.
(Blackbox is a living game under active development by Ryan McLeod. When not eating burritos or drinking coffee, he’s busy designing and developing new Blackbox challenges.)
Captain's Log: It’s been four days since the last bug fix update ,:D
In better news, Blackbox hasn’t been this stable in years! Woot!
■ Nudges to reveal a hint are less likely to show up while actively figuring out sensor-based puzzles
■ Cleaned-up some visual jank on start-up
■ Fixed the latest solved challenge icon not showing in the icon picker
■ Fixed a rare crash that could happen while revealing hints
■ Fixed a few other very rare crashes
■ Made one audio related challenge a bit easier
■ Fixed burritos not rendering properly in the credits