D Programming Language with Reference
A classic D programming language for iPad, iPhone and iPod touch. Programming language is a perfect tool for studying, complex mathematical calculation, entertainment and many other useful tasks. The application is especially useful for learning the D programming language. You have to buy compilations inside the application. Internet connection is required.
★★★★★ The great programming tool on the AppStore.
★★★★★ Your programming language for iOS is amazing!
☆ FEATURES ☆
✭ Compile and run your program.
✭ Text input before program run and text output.
✭ Online language reference and several program samples.
☆ COMMING SOON ☆
✭ Enhanced source code editor with syntax highlighting, line numbers, auto indentation, search and replace, undo history, color themes and additional keyboard.
✭ Import and export programs by iTunes or by email.
☆ LIMITATIONS ☆
✭ Internet connection is required to compile and run a program.
✭ Graphics, network, file system and real-time input are not supported.
✭ Maximum running time of a program is 15 seconds.
✭ Number of compilations per day is limited. Unlimited compilations will be available after update (at extra charge).
Thanks for using the application!
The D programming language is an object-oriented, imperative, multi-paradigm system programming language created by Walter Bright of Digital Mars. It originated as a re-engineering of C++, but even though it is mainly influenced by that language, it is not a variant of C++. D has redesigned some C++ features and has been influenced by concepts used in other programming languages, such as Java, Python, Ruby, C#, and Eiffel.
D's design goals attempt to combine the performance of compiled languages with the safety and expressive power of modern dynamic languages. Idiomatic D code is commonly as fast as equivalent C++ code, while being shorter and memory-safe. Type inference, automatic memory management and syntax sugar for common types allow faster development, while bounds checking, Design by contract features and a concurrency-aware type system help reduce the occurrence of bugs.
D is designed with lessons learned from practical C++ usage rather than from a theoretical perspective. Even though it uses many C/C++ concepts it also discards some, and as such is not compatible with C/C++ source code. It adds to the functionality of C++ by also implementing design by contract, unit testing, true modules, garbage collection, first class arrays, associative arrays, dynamic arrays, array slicing, nested functions, inner classes, closures, anonymous functions, compile time function execution, lazy evaluation and has a reengineered template syntax. D retains C++'s ability to do low-level coding, and adds to it with support for an integrated inline assembler. C++ multiple inheritance is replaced by Java style single inheritance with interfaces and mixins. D's declaration, statement and expression syntax closely matches that of C++.
The inline assembler typifies the differences between D and application languages like Java and C#. An inline assembler lets programmers enter machine-specific assembly code within standard D code, a method often used by system programmers to access the low-level features of the processor needed to run programs that interface directly with the underlying hardware, such as operating systems and device drivers.
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- Last changed:
- Jul 23, 2012
- Dmitry Kovba
- Average Rating:
- 4.00 (1)
- 2.2 MB
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