iOS iPad Productivity

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"It’s kind of like the Garage Band of coding." – Wired

"Codea for iPad is a super slick way to write and run programs on your iPad." – Gizmodo

Codea lets you create games and simulations — or just about any visual idea you have. Turn your thoughts into interactive creations that make use of iPad features like Multi-Touch and the accelerometer.

We think Codea is the most beautiful code editor you'll use, and it's easy. Codea is designed to let you touch your code. Want to change a color, or an image? Tapping will bring up visual editors that let you choose exactly what you want.

Codea is built on the Lua programming language. A simple, elegant language that doesn't rely too much on symbols — a perfect match for iPad.

Here's how you use it: type your code. Press play to watch it run. Interact with it. Get creative.


• A fully featured 2D and 3D renderer
• Lots of great example projects to learn from, including games
• Touch your code: tap colors, images and sounds to adjust them
• Export your finished projects to Xcode to produce real apps
• Complete in-line reference documentation accessible from keyboard
• Intelligent syntax highlighting and auto-completing code editor
• Import your own assets from Dropbox
• Full 2D and 3D physics engines for complex motion
• Add parameters so you can tweak variables at runtime
• Interact with accelerometer and multi-touch on your device
• Generate retro-game sound effects
• GLSL Shader Language support with live shader editor
• Bluetooth keyboard support and keyboard shortcuts
• Air Code: code live from your PC using WiFi
• Much, much more


• Join the forums at to ask questions, share ideas and get help when you need it

• If you would like to help translate Codea into your language please join the translation effort at

• If you need help or wish to get in contact with us, please use the support link on this page

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What's New

This version of Codea has new autosave and document handling

• Codea projects can be edited in external editors (e.g., Working Copy) while open in the Codea editor
• Autosave no longer aggressively writes out projects at regular intervals, only changes
• Camera example updated with depth sensing for those of you lucky enough to have new devices


• Tint color over-multiplying when used with image-based-sprites rendered with setContext
• Undo and redo improvements in the code editor
• supportedOrienatations deprecated
• Search in reference issues resolved
• Duplicate Material packs showing in the asset picker on each project run
• Crash in asset picker when showing a blend file with no geometry
• Crash when saving images in viewer
• Sound playback preventing microphone API from functioning
• Music playback being stopped when Codea starts

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