Have to survive. The war's not over.
The Ensign is a prequel to the critically acclaimed experience: A Dark Room.
This game is extremely difficult. You have been warned, Wanderer. Death awaits.
From Amir, the creator of The Ensign:
"I really loved traversing the Dusty Path in A Dark Room (more so than balancing an economy and upgrading gear). This prequel is a brutally difficult rendition of the Dusty Path that covers the events directly before A Dark Room. I wanted to make a strategy game that had high replay value, as opposed to a game about discovery. Again, this game is stupid difficult, but once you get good at it, you'll find that you can beat it a large percentage of the time."
The Ensign is about surviving against all odds and the moral implications for doing so.
"The Ensign is a fantastically weird and wonderful RPG that has plenty going for it, but only if you have the time and patience to peel away the multiple layers. 4.5 out of 5 stars" - 148Apps
"This is a game that evolves the more you play, with permanent upgrades to your max capacity of loot, stronger striking power, and water resources to start. However, as your resources increase, so will the amount of enemies. Keeping this in mind, The Ensign will create dedicated players as you’ll overcome the frustration with confidence, which in turn will lead to longer gameplay sessions. The Ensign is truly a game of its own, carrying much of the same qualities of A Dark Room which allowed this simple text-based game to be enjoyable. 8.5 out of 10 stars" - Game Mob
"Like A Dark Room, The Ensign is difficult to talk about without spoiling the sense of discovery as you unlock its secrets, but what I can do is tell you that the longer you play it, and the farther you get, the more impressive the world building becomes. It takes what seems like a fairly straight-forward objective (find this thing, try not to die) and then slowly unfolds its narrative and choices around you in surprising ways. 5 out of 5 stars" - JayIsGames
"It is full of revelations about the player character and the world it inhabits and, as such, becomes impossible to discuss at length without trading in awe-sapping spoilers." - Pocket Tactics
"The Ensign is also a game of discovery—this is clearest when exploring the ASCII-based map steadily, a step at a time, praying for an abandoned house to relieve your struggle. The difference between it and A Dark Room is that it's marked by two of the core tenets of games like Dark Souls: solitude and desperation." - Kill Screen
- iPad, iPhone 6, iPhone 6+ support added
- minor aesthetic changes
- minor end game storyline changes
- made the game significantly easier... ha ha just kidding
Share with Others
- Last changed:
- Mar 02, 2015
- Amirali Rajan
- 15.6 MB
- Current Version Average Rating:
- 4.50 (47)
- All Versions Average Rating:
- 4.50 (513)