Pocket Rogues: Ultimate

Pocket Rogues: Ultimate

iOS Universal Games

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POCKET ROGUES - a whole world consisting of generated locations and dungeons. This is an honest and harsh Action-RPG with the Roguelike elements, made in pixel 2D retro style and fully in real time!

Battles in real time will challenge any hardcore gamer, and the exploration of the environment and many unusual mechanics will drag you to long hours.

In Pocket Rogues you are waiting for dozens of dungeons filled with unique loot and monsters, many classes of heroes and bosses, the fight with each of which will be a real test. And the traditional elements of the RPG genre, such as pumping a character and exploring the world, will never let you get bored!


• COMPLETELY IN REAL TIME! Move, dodge, get around the flank! The real-time combat system, just like in the big Action RPG for PC
• EACH DESCENT IS UNIQUE! Everything from locations and monsters to loot and random encounters is generated during the game. You will never get two identical dungeons!
• 6 HERO CLASSES: each has unique skills, items, and a skill's tree
• UNIQUE LOCATIONS: each has its own visual style, its own unique monsters, traps and objects, and between all open locations it is possible to move freely!
• OWN GUILD FORTRESS: you can build and improve buildings in the Castle of the Guild, opening and strengthening new heroes, and also discover new game mechanics
• REGULAR UPDATES. The game is supported and actively developed for a long time, and - in close contact with the community of players who know exactly what they would like to see in the game!


• The number of all the GEMS, obtained by killing monsters, bosses and for completing tasks, is increased by 50%
• Added the ability to SAVE the game before leaving, being in any normal dungeon, as well as auto-save while minimizing the game
• Berserk, Necromancer and all future PREMIUM CLASSES are available for gold
• Added the ability to start descent into the DUNGEON from a given depth
• All normal dungeons are completely FREE
• Ads in dungeon is completely disabled (but there was an opportunity to watch ads for gems)

FaceBook Game Team (Eng): http://www.facebook.com/PocketRogues
VK (Rus) game group: http://www.vk.com/pocketrogues

For all questions, you can also contact the developer directly: ethergaminginc@gmail.com

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What's New

* [Fixed] When killing mobs and dropping items, friezes appeared
* [Fixed] In the Treasury you could not pick up bags of gold
* [Corrected] Berserk can again take two weapons
* [Fixed] When throwing an item, it was instantly selected
* [Fixed] If you drop items that 2 left in the stack - one of them was disappearing
* [Fixed] Ghosts and pets could get stuck in each other
* [Fixed] Some errors when loading save in a dungeon
* [Misc] Now the display of items in inventory after use is not reset if there are more items left in the stack
* [Balance] Increased the speed of movement and the field of view of all pets
* [Balance] Now from one creature can not drop more than 40 items
* [Balance] Now, when you die or exit the dungeon, all items in the stack are sold, not just one
* [Balance] The chance that the summoned creature will be strengthened is reduced
* Many small edits and optimizations

* [Gameplay] Now the used items (food, potions, grindstone) are stacked in several pieces in one slot
* [Gameplay] Selectable used items are now automatically added to free quick-access slots (pockets), if any
* [Gameplay] The system for generating enhanced mobs (7 versions: Hardened, Phantom, Raging, Sick, Plague, Mighty and Bloodsucker) has been returned and improved.
* [Items] Added Throwing Knives
* [Balance] Completely updated all the generation lists dropping out of the mobs and chests loot
* [Balance] A small rebound of the Ball Lightning
* [Balance] Reduced prices for some unused items
* [Balance] Reduced the cost of building and improving Tailor
* [Balance] Reduced the distance on which pets go to the run, as well as at a distance from the pet by more than 15 meters, he moves to the hero, even if he is in combat (the distance outside the battle is 7 meters)
* [Misc] From the generation lists are removed Christmas trees, Winter Spirits and Snow Perfume
* [Misc] The effect of the mob's level on its physical size has been reduced
* [Fixed] When buying Bottom Bags, inventory increased visually, but new slots remained unavailable
* [Fixed] When loading the save, the effects of passive objects were not automatically superimposed
* [Fixed] AI no longer pushes the target if it is directly in front of it
* [Fixed] At boot, the pet resurrected, even if it was killed at the time of saving
* [Fixed] Fixed a bug to check the ability to generate items, because of which the game could hang when loading save
* [Fixed] Achievement of "Tomb Raider" could not be counted
* [Fixed] The ad could be cached even in the Ultimate version (although it was never used there)
* [Fixed] Torches selected from the holder are no longer counted in the "Supply" task (only for the first time)
* [Fixed] Several bug fixes in Training
* [Fixed] Some errors when creating smaller copies of the creature at its death (for example, Slug)
* [Fixed] Some minor interface errors

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