iOS Universal Games
This is a no-ads version of the first and most popular pinochle app for iPad, iPhone, iPod touch, and Mac. Play single- or double-deck with configurable options, including meld bids and shoot the moon. Pinochle Gold is updated frequently with user-suggested features and AI improvements. To try before you buy, see our free, ad-supported Pinochle app.
Pinochle is a card game played with a 48- or 80-card deck of 9s, 10s, jacks, queens, kings and aces. The game consists of a repeating sequence of bidding (for the right to name the trump suit and optionally to pass cards), melding, and trick-taking. Players score points by melding various card combinations and by taking tricks.
In this version, one human player (South) plays with a computer partner (North) and two computer opponents (West and East).
BIDDING: Each player bids the number of points she thinks she can make with her hand. Player to the dealer's left is required to bid, and bidding proceeds to the left. Players who pass are out of the bidding for that hand. A typical high bid is 35 points (for 48 cards) or 60 (for 80 cards). High bidder names the trump suit for the hand and optionally exchanges cards with her partner.
MELDING: Players get points by showing various card combinations. A run (or straight) in the trump suit is worth 15 points. Aces in all four suits is 10 points. Pinochle (queen of spades and jack of diamonds) is 4 points, or 30 points for double pinochle (two of each).
TRICKS: Play begins with the high bidder, and proceeds around the table to the left, 4 cards per trick. Each trick has a winner, who gets 1 point per ace, ten or king.
SCORING: If the high bidder fails to make the bid (his team's total meld plus trick points is less than the bid), the bid amount is subtracted from the team score. Play continues until one team goes out.
(This edition is functionally identical to the no-ads app called Pinochle Plus.)
Larger cards and buttons option on iPads for low vision customers; iPhone landscape mode positioning improvements; bringing up settings near end of hand no longer causes game stoppage; option to show 0s on end of scores; in tricks phase, robots better at passing lead to partner known to have aces; when 20 minimum trick points is set, robots now won’t bid if they have no reasonable hope of making that many tricks; animation and positioning improvements.