iOS Universal Games
Pente is a board game that is easy to learn, difficult to master. Battle with players all over the world on a 19x19 board, in realtime or turn-based.
Gomoku: To win, place 5 of your stones in a straight continuous line (either horizontally, vertically or diagonally). You must get exactly 5 in a row to win. 6 or more in a row does not count as a win, play continues.
Pente is like Gomoku but you can win by getting more than 5 in a row.
In Pente you can capture stones by enclosing a pair of your opponent's stones. For example, if the stones are like this XOO and you place your stone so it becomes XOOX, then your opponents' stones are removed from the board, leaving X__X. Capturing is good to slow your opponent from getting 5 in a row, but you can also win at Pente by capturing 10 or more of your opponents stones. You can't play into a capture.
Rated games have a "Tournament Rule". It restricts player 1's second move so that player 1's second move must be at least 3 intersections away from the center of the board.
Keryo-Pente is like Pente but you can also capture 3 stones in a row.
G-Pente restricts player 1's second move, like the tournament rule. It additionally prohibits playing on the 4th and 5th intersections away from the center of the board that are one the same horizontal or vertical line as player 1's first move. (These are the most common 2nd moves for white).
D-Pente: Player 1 makes the first 4 moves of the game, but the colors still alternate. Then player 2 decides to continue playing as player 2, or decides to swap seats and take over as player 1! After that decision is made, play continues just as in Pente with whoever is now player 1 making the next move.
Poof-Pente: The main difference is that you can play into a capture! (e.g., from XO_X player plays XOOX) then the stones are "poofed" (removed from the board and counted as captures). Normal captures are still allowed and the number of captures to win remains at 10 stones. Up to 5 stones could be poofed in one move! Also note that my current implementation performs the following actions in sequence after a move:
Check if move captured any opponents stones, if so remove stones from the board.
Check if move creates a poof position, if so remove stones from the board.
Check if player has a 5-in-a-row, if so the player wins.
Some weird scenarios can occur at the end of the game, for example a player could capture and be poofed in the same move and the capture count could end up as 10-10. The game keeps going case until one player has an advantage (i.e., gets more captured stones or gets five-in-a-row). There are no draws right now in Poof-Pente.
Boat-Pente differs in the end game. Once a Pente is made (5 stones in a row), the game continues as long as the opponent is able to capture across the Pente! Capturing 5 pairs is still a win like in Pente and the tournament rule is used for rated games.
Connect6: The goal is to be the first player to get 6 pieces in a row, either vertically, horizontally or diagonally.
Player one plays one stone at the center of the board. After that each player gets to place two stones on the board at a time.
- Supports all pente.org turn-based games.
- Play a strong onboard or server AI.
- Participate in King of the Hill and earn a crown.
This app offers a 1 year auto-renewable subscription for $7.99 USD/year. Payment will be charged to your iTunes account, and your account will be charged for renewal within 24-hours prior to the end of the current period. Auto-renewal may be turned off at any time by going to your settings in the iTunes Store after purchase. Prices may vary in countries other than the U.S. and are subject to change without notice. No cancellation of the current subscription is allowed during the active subscription period. If you don’t choose to purchase a subscription you can simply continue playing for free.
- Fixed a G-Pente bug in for live games
- Fixed a database bug where player 2 name caused trouble