Inch Worm by White Pixels

Inch Worm by White Pixels

iOS Universal Games

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Inch Worm is an addictive collection of strategy puzzles for ages 6 to adult. Lead Inch home, past the cherries, acorns, leaves, snails, ladybugs and dragonflies.

Inch Worm is designed for kids, but fun for everyone.

Series 1: Newbie – 24 new puzzles for kids and beginners
Series 2: Classic – 24 classic puzzles from Inch Worm 1.0
Series 3: Master – 24 more puzzles that challenge all ages

Success requires skills in planning, problem solving, logic and spatial relationships. Make some mistakes, and learn from them!


“I love this game!” - Jack, Zoe
“What I like about it: it’s tricky a little.” - Hazel
“Addicting.” - Matthew, Patti


“Great. Now I’m stuck.” - Titus (with a smile)
“Just to tell you, there’s a big trap.” - Oliver


“I love cherries.” - Sophia
“I need a snack first.” - Violet
“Grab that cherry at the beginning.” - Aidan


“Mom, I love this game! I LOVE snails!” - Jane
“I forgot I can’t go to the edge.” - Zachary
“Snails these days never listen!” - Simone


“I know the secret.” - Emmy
“I just have to plan things out.” - Elsie
“There are actually two ways to get through!” - Charlie
“I’m not going to tell you…. It’s pretty obvious.” - David
“Finally. Took me long enough.” - Sean (big smile)


Play is a big part of how kids learn. Our brains, like our muscles, need exercise and challenges. We’re here to help. White Pixels. Better games. Smarter kids.


Inch Worm was designed with kids in mind. It’s safe, non-violent, and ad-free. It runs offline. There are no in-app purchases, and no links to outside content.


Exploration: Kids learn the rules and the strategy gradually through exploration. It’s all about learning from both successes and mistakes.

Planning: Some kids will plan Inch’s entire route. Others will look for the next step that does no harm. Appropriate subgoals helps kids solve the advanced puzzles. It’s all good.

Logic: The critters (snails, ladybugs, and dragonflies) form sets based on their color. These colors are used to introduce the concepts of “not” and “any”.


We want everyone to be able to play.

Color Blind: You can distinguish the blue, red, and yellow snails, ladybugs, dragonflies and homes by the shape of their little dots. That’s all you need to know.

Non-Readers: Reading isn’t necessary to play. Tell your non-readers to lead Inch home. Obey the one-way signs. Eat the cherries. Push the acorns out of the way. Push and pull the critters to homes that match their color. Or just let them figure it out.

Autism Spectrum: Every child is different. It’s okay to lead Inch around all day long. There’s no timing involved. The early puzzles are relatively easy. Later puzzles require planning. There’s always the “Go Back” and “Try Again” buttons.

Mobility Impairments: You only need to tap on the squares to play. There’s no multi-touch or gestures. There’s no timing involved. The tap areas are about one-eight the width of the screen. Tap “Go Back” if you occasionally miss.

And please, let us know how it goes for you.


White Pixels is a one-person company, with some volunteer helpers. I’m a veteran software engineer with years of experience at Hewlett-Packard, Apple, Aplia, and Cengage Learning.

White Pixels is my retirement project. I love kids, and want to challenge them to stretch their brains. The more kids I can reach the better.


Rick Meyers

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Inch Worm looks great on Apple's latest devices.

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