Inch Worm by White Pixels
iOS Universal Games
Inch Worm is an addictive collection of strategy puzzles for ages 6 to adult. Lead Inch home, past the cherries, acorns, leaves, snails, ladybugs and dragonflies.
Inch Worm is designed for kids, but fun for everyone.
Series 1: Newbie – 24 new puzzles for kids and beginners
Series 2: Classic – 24 classic puzzles from Inch Worm 1.0
Series 3: Master – 24 more puzzles that challenge all ages
It’s all about critical thinking. Problem solving. Where to start. What to avoid. Experimentation. Going for it. Making some mistakes. Getting stuck. Hitting Go Back and Try Again. It’s all good.
“I love this game!” - Jack, Zoe
“What I like about it: it’s tricky a little.” - Hazel
“Oh, man.” - Brian
“Great. Now I’m stuck.” - Titus (with a smile)
“Just to tell you, there’s a big trap.” - Oliver
“Oh, I trapped myself.” - Joey (with a smile)
“I love cherries.” - Sophia
“I need a snack first.” - Violet (before eating a cherry)
“Grab that cherry at the beginning.” - Aidan
“Mom, I love this game! I LOVE snails!” - Jane
“I forgot I can’t go to the edge.” - Zachary
“Snails these days never listen!” - Simone
“I know the secret.” - Emmy
“I just have to plan things out.” - Elsie
“There are actually two ways to get through!” - Charlie
“I’m not going to tell you…. It’s pretty obvious.” - David
“Finally. Took me long enough.” - Sean (big smile)
“This game is actually quite fun.” - Titus
“Addicting.” - Matthew, Patti
“I did it!” - Dean
Play is a big part of how kids learn. Our brains, like our muscles, need exercise and challenges. We’re here to help. White Pixels. Better games. Smarter kids.
GOOD CLEAN FUN
Inch Worm was designed with kids in mind. It’s safe, non-violent, and ad-free. There are no in-app purchases. There are no links to outside content.
Exploration: Kids learn the rules and the strategy gradually through exploration. It’s all about learning from both successes and mistakes.
Planning: Some kids will plan Inch’s entire route. Others will look for the next step that does no harm. Appropriate subgoals helps kids solve the advanced puzzles. It’s all good.
Logic: The critters (snails, ladybugs, and dragonflies) form sets based on their color. These colors are used to introduce the concepts of “not” and “any”.
We want everyone to be able to play.
Color Blind: You can distinguish the blue, red, and yellow snails, ladybugs, dragonflies and homes by the shape of their little dots. That’s all you need to know.
Non-Readers: Reading isn’t necessary to play. Tell your non-readers to lead Inch home. Obey the one-way signs. Eat the cherries. Push the acorns out of the way. Push and pull the critters to homes that match their color. Or just let them figure it out.
Autism Spectrum: Every child is different. It’s okay to lead Inch around all day long. There’s no timing involved. The early puzzles are relatively easy. Later puzzles require planning. There’s always the “Go Back” and “Try Again” buttons.
Mobility Impairments: You only need to tap on the squares to play. There’s no multi-touch or gestures. There’s no timing involved. The tap areas are about one-eight the width of the screen. Obviously things are bigger on tablets. Tap “Go Back” if you occasionally miss.
And please, let us know how it goes for you.
White Pixels is a one-person company, with some volunteer helpers. I’m a veteran software engineer with years of experience at Hewlett-Packard, Apple, Aplia, and Cengage Learning.
White Pixels is my retirement project. I love kids, and want to challenge them to stretch their brains. The more kids I can reach the better.
I’m particularly interested in helping kids with special needs. Inch Worm was designed with them in mind. I’d love to hear how it’s helped your kids (or not).
In Inch Worm 3.0, our main character Inch has grown a bit older and a lot cuter. You can now solve all 72 puzzles in any order.