Hexapawn
A clever toy for exploring the world of artificial intelligence and machine learning. Invented by Martin Gardner in 1962 as a thought experiment, the game is a simple one: 3 pawns face each other on a 3x3 board, and the first to the other side wins. Although it's trivial for a person to play, it's just complex enough to explore how computers think.
As you play, you can watch the computer decide how to play against you and learn. Follow graphs of its performance. Although at first it's dumb, eventually it will never lose.
Please note: this is *not* a game, and it's specifically *not* chess. This is a toy for intellectual exploration. You will be happy with your purchase if you: enjoy artificial intelligence or computer learning, enjoy chess, enjoy intellectual thought experiments, or are a fan of Martin Gardner.
What's new
- Fixes bug with display of AI state not scrollable
- Helpfully reminds you of who won each game and to tap to continue
Screenshots
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- Last changed:
- Jan 08, 2012
- Category:
- Games
- Developer:
- Turnabout Studios
- Version:
- 1.1
- Average Rating:
- No data
- Size:
- 0.1 MB




