22 JUL

Mac Apps on Sale to Celebrate the Release of Lion

by Marianne Schultz

Lion, the latest version of Apple’s operating system for the Mac, debuted this week and a few developers have elected to celebrate its release by decreasing the prices of their apps – a very welcome gesture in our view here at AppShopper. Here’s a rundown of some of the bigger price reductions we’ve seen.

Realmac Software, the developers of several high-quality applications for the Mac, has made some drastic price reductions specifically to mark the release of Lion. Rapidweaver, a website creation and publication tool, is down $40 to just $39.99 from its regular price of $79.99. LittleSnapper, a digital scrapbooking tool for web designers, has also been reduced significantly down to $19.99 from its regular price of $39.99.

  • $7999Buy Now


    Last Changed:
    16 months ago
    3.00 (28)
    Mac OS

    OS X Mavericks Ready "If you find iWeb limiting, Dreamweaver intimidating, and hand coding impossible, give RapidWeaver a try" - Macworld Magazine. RapidWeaver makes it...

  • $3999Buy Now


    Last Changed:
    30 months ago
    4.50 (93)
    Mac OS

    ✭✭ OS X Mountain Lion Ready ✭✭ LittleSnapper is built to be the designer's digital scrapbook, allowing creatives to snap, organise, edit and share screenshots and webpages that interest...

To see all current Mac app price drops, click here or you can also subscribe to this RSS feed to stay on top all Mac app sales.


  1. wordbit

    If you’re looking for a deal on Civilization V, it’s only $17 on Steam right now. That’s just for the base version though.

  2. Brian

    Getting Civ V on Steam gets you both Mac and Windows versions. The game is built around Steamworks, so buying a box or a digital download basically gets you a code to activate it in Steam. If the App Store build doesn’t have Steamworks, then how would multiplayer work?

  3. Brian

    Derp, I just read the Mac App Store page. The MAS version will only do multiplayer on a LAN, likely because it can’t use Steam for matchmaking.

    Or, maybe Civ 5 only uses LAN due to tighter real-time latency requirements than Starcraft II?

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